I am a full professor in the Department of Mathematics at Simon Fraser University.
I am one of the original inventors of Maple and am actively involved
in the current developement of Maple. My home page.

Dates: August 11th  15th, 2008. Course Brochure and Registration Information For further information about the Maple course in 2008 please write to maplecourse AT sfu DOT ca. The Maple worksheets and support materials used in the course can be downloaded. The files MAPLE06.zip contains a zip archive of all the files that you can download. The file FILES.txt contains a list of the files. 
Participants may attend any 2 to 5 days.
Using Maple as a calculator. Graphing curves and functions and creating simple animations. Solving equations exactly and numerically. Input of mathematical formulae. Expanding and factoring polynomials. Simplifying formulae. Basic features of the Maple GUI. Maple worksheets: creating a worksheet with text, mathematical formulae, and plots in Maple.
Graphing curves and surfaces in 3 dimensions. Looping constructs in Maple. Statistics. Least squares approximation. More on the Maple GUI. Creating teaching and presentation materials in Maple worksheets. Exporting Maple worksheets to HTML. Univaritate calculus: Taylor series, limits, integration. Animations illustrating the convergence of Riemann sums and Taylor series.
Vectors, matrices and linear systems in Maple. Visualization of linear systems and eigenvectors for teaching. Computing multivariate Taylor series. Visuals of partial derivatives and tangent planes. Solving systems of nonlinear equations, finding critical points. Factoring polynomials and Groebner bases. Numerical linear algebra in Maple. Graph theory in Maple.
Examples of first and second order equations and first order systems; their exact and numerical solution in Maple. Visualization of systems using phaseportrait plots and animation. An analysis of the local stability of the stationary points of the modified Lotka Volterra system. Creating your own 2D and 3D graphics images. Assembling your own animations.